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No mans Sky

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  • #31
    Originally posted by casey View Post
    Cheers I do have it on Xbox (one of many on my list of shame!) When I fire it up again it may well be useful if you can help. I know there is quite a good community on it as I joined a Facebook group when I first got it, they seem like a good bunch
    community is pretty large, especially the pc.
    the game itself actively supports player co-operation they have community goals which are just large week long missions that have tangible results, the more people that get involved the higher the rewards. I helped the federation build some massive cruisers, netted me a nice 5-5 million.

    there is also a player created faction which was picked through "the dangerous games" I admit I wasn't involved in that so not sure how it went down.

    then their is the fuel rats, a group of players who are like the AA and run about refueling dead starships. happened to me once, stranded in a non-scoopable system, only option is to self destruct. searched online, found the fuel rats and within 5-10 minutes a guy called falcon had found me and refueled me, free of charge.

    possibilities are endless, im the first to admit I don't fully exploit them as I like playin my own way but I don't see that co-op being possible in NMS yet, if ever.

    elite has a long way to go, would like to either join or form a group as well, might join one of the exploration teams for my trip to the jaques station (22 thousand light years) but the direction its taking is very good looking to me, planetary landings is amazing and I was against it to be fair
    Just because this is the way it is, doesnt mean its the way it has to be!!


    • #32
      New update and looks really interesting.

      There’s quite a bit more to Atlas Rises, and the video above recaps the biggest points. For the full list of notes, see below:
      • Increased variety in weather, planet and structure names
      • More base building parts have unique names
      • Prevented trees spawning on sheer cliffs
      • Improved object placement on slopes
      • Improved grass placement and density
      • Changed the default starting ship model
      • Regenerated galaxy to remove differences between survival, normal and creative game modes
      • Improved building distribution
      • Increased distribution of heridium deposits
      • Improved generation of beaches along shorelines
      • Repositioned player bases to accommodate generation changes

      • Improved balance of hazards between planets
      • Improved settings for hazard damage and strength
      • Reduce cave hazard recharge times
      • Added Shielding Shard to the starting player inventory
      • Limited the depth at which buildings can spawn underwater

      • More tech available in tech shops
      • Balanced tech shop standing requirements
      • Standing lights have a proper name when you interact with them
      • Increased robustness of systems for locating buildings
      • Increased number and types of objects which can be scanned
      • Increased information available about scanned foliage and creatures
      • Improved planet resource lists
      • Craftable products now sorted by most recent use
      • Improved differentiation of weapons
      • Fixed pinning product recipes and technology guides
      • Continued story unlocked through abandoned buildings
      • Added interactions and dialogue options for many structures and characters
      • Overhauled secondary character interactions
      • Joint exploration has been introduced allowing 16 players to see visual representations of each other in game. Joint exploration does not require PS Plus, and is not currently available on GOG Galaxy.

      Trade and farming
      • Alloys, farm products and new gas products now form separate branches of a larger craft tree
      • Added new valuable higher tier craft products
      • Added new harvester to harvest atmospheric gases
      • Added new trade specific products
      • Added new farmable “Star Bramble” plant
      • Added larger 4 plant hydroponic tray
      • Increased contrast between picked and unpicked resource plants to more easily tell them apart
      • Balanced priced of alloys, farm products and gases
      • Improved distributions of resources on planets
      • Improved scan ranges for resources on planets
      • Added scan markers on more smaller plutonium crystals to aid resource gathering

      • Balanced freighter prices
      • Fixed collision on freighter bridge
      • Added freighter classes
      • Added ability to warp in your freighter
      • Fixed floating turrets on capital freighters

      • Improved space heavy air
      • Added requirement to scan planets in order to reveal their names
      • Improved planet name display as you enter orbit
      • Fix for massive carve radius when mining asteroids

      Galactic Map
      • Updated galactic map UI
      • Improved galactic map controls
      • Improved star names gathered in galaxy map flythrough
      • Improved distribution of different coloured stars
      • Added interstellar scan events

      • Added ability to summon your ship from the quick menu
      • Refined ship reticules
      • Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
      • Added new ship technology
      • Balanced space combat
      • Balanced ship weapons and technology
      • Updated ship weapon projectile effects
      • Updated ship hit direction markers
      • Improved flare graphics on ships
      • Improved loot containers dropped by AI ships
      • Improved effects on damaged AI ships
      • Balanced crashed ships broken slots and repair costs
      • Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
      • Updated design of Atlas pass icons
      • Added ability to look around the cockpit when landed
      • Allowed player to remain in ship cockpit after landing
      • Improved spawning and distribution of AI ships
      • Improved ship altimeter
      • Added in-ship communicator
      • Added button prompt for ship zoom
      • Fixed a bug where your ship could become invisible by visiting the galactic map
      • Improved Pirate systems including the ability to negotiate or call in support
      • Added low flight mode
      • Improved landing code

      • Divided options menu into several pages
      • Revised Journey page
      • New Gek, Korvax and Vy’keen medals
      • New medals for the merchant, mercenary and explorer guilds
      • Revised log page
      • Fixed animation on markers as they are removed
      • Improved binocular UI
      • Updated journey milestone icons
      • Overhauled discovery log
      • Added cardinal directions to compass
      • Added distance markers to compass
      • Fix for “redeem content” showing twice on Steam menu
      • New trade and product icons
      • Revised combat ship markers
      • Improved ship tracking arrows when flying away from targets
      • Overhauled conversation interface

      • Improved HBAO filtering around edges
      • Improved TAA handling of grass blade edges
      • Introduced depth of field effect during interactions
      • Added LOD meshes and imposters to various props
      • Fixed texturing on the buildable door
      • Reduced HBAO shimmer
      • Reduced shadow acne
      • Fixed artifacts with imposter shadows
      • Improved double-sided normals for foliage
      • Improved terrain texturing and texture blending
      • Improved grass colour blending and integration with terrain
      • Improved grass and leaf materials
      • Improved colour palettes across several biomes
      • Improved planet night skies
      • Fixed z-fighting on small glowing plants
      • Various graphics optimisations and fixes
      • Visual improvements to Atlas stations
      • Replaced all terrain textures with higher detail and quality variants
      • Added new higher detail foliage variants to several biomes
      • Upgraded textures on several cave props

      • Four new sets of soundscapes by 65 Days of Static
      • Reworked space combat audio
      • Reworked space explosions
      • Added new ship weapon sounds
      • Added weird biome soundscape
      • Added new music and sound effects for story mode
      • Lots of new UI sounds
      • Minor mix changes and optimisations

      • Various minor language fixes and improvements


      • #33
        This game is meant to be a lot better now. I think though having played Elite I can't see me going back anytime soon

        Sent from my Moto G (5) using Tapatalk


        • #34
          Originally posted by casey View Post
          This game is meant to be a lot better now. I think though having played Elite I can't see me going back anytime soon

          Sent from my Moto G (5) using Tapatalk
          Yeah seem to be doing great things, think i might give this another go soon just to see what its like.


          • #35
            Might give it another shot but with the games coming out soon I can't see me giving it much time

            My artwork page -


            • #36

              Sent from my Moto G (5) using Tapatalk